![]() ![]() Shin Totomono does this in its cutscenes. Optional, but fun, is popping emote bubbles above the heads of the sprites, at some specifically defined location.A naming convention that makes it easy to group certain sprites together, to represent different emotions or states, like Actor_1_1, Actor_1_2, etc. ![]() It's easiest to simply have a function to clear the screen when the scene is over. Having the characters pop up and down as they alternate speaking is very choppy and doesn't lead to good storytelling. L and R speak alternately, but their images remain in their positions until the conversation is over. For instance: two characters in positions L and R are having a conversation. Persistence of images until they are cleared or replaced.That means a maximum of three characters on the screen at once. ![]()
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